

Nothing sucks worse as a cannoneer than running out of supplies in the middle of a reload. Since the game lets you "keep" the supplies you pick up and don't use, it wastes nothing to do this and reduces the down-time of the cannons. If you just finished a reload and your ammo box is down to 1, grab that last powder and call for/retrieve a new supply box while your cannon is rolling into position. There should only be one of these per boat to avoid overloading the cap with information. On the hoy, that means manning the cabin cannons and running supplies, and generally keeping the captain informed of the things he can't pay attention to. Telling him which side(s) is loaded, whether the bow/aft cannons have a shot, if the deck is too flooded to function, as well as running supplies. On the galleon, that means informing the captain about the status of the gundeck. If you've got a mic, you should consider acting as what I call the "gunny". This means that the person manning these guns has to communicate with the captain in order to consistently get shots on target. These cannons are difficult for the captain to aim, since in the case of the galleon his vision is blocked by the mast/sails/ass, and on the Hoy the cabin cannons are offset by 5deg compared to the others. 2 out of the 12 crew is a small price to pay for a whopping 40% longer time to sink.Īvoid getting on the front/rear cannons on the galleon, or on the cabin cannons on the hoy unless you have a mic.

actually fixing a source of flooding, but that extra 20% more time can make all the difference. Of course one guy pumping merely buys the ship more time vs. With more than 5 holes, pumping usually takes priority over holes. One pump on the galleon will slow the rate of sinking from holes by 20%, so unless you have more than 5 holes it doesn't make sense to pump until all of the holes are repaired, or getting repaired.
Blackwake hoy skin#
Nothing gets under my skin more than a hoy captain flipping out about pumps when there's 3 holes, half the crew is dead and the rest are repairing holes. Once you see the hole, get off the pump and repair the hole. If the ship gets hit and you don't see the hole, jump on the pump and look for the hole while pumping.
Blackwake hoy Patch#
If the ship gets hit and you're the only one who sees the hole, stop what you're doing and patch it. With 5 holes or fewer on the galleon, or 3 holes or fewer on the hoy, holes take priority over pumping. You're also more likely to have reloaded the cannon before something more important forces you off cannons. By doing this and generally reloading as fast as possible, I often end up firing 50% more often than the rest of the crew, and sometimes much more than that simply because I'm able to take advantage of more hit opportunities than they are. You don't need to wait and see the shot hits - if the shot arcs towards the target, it'll hit. Timing the shot just right is tough, but with a good captain it's pretty easy to get 100% accuracy just with this one trick.īack out of aim and grab powder the second you light the cannon. If it is on the target, the shot will hit. Assuming you don't move the cursor, its location is exactly where the cannon is aimed - if the cursor is not in line with the target, the shot will miss. This will make the cursor show up in the absolute center of the screen. When aiming cannons, press Tab as if you were checking the scoreboard. You can crew the majority of positions just fine with no mic, but for captains it's absolutely essential. However some people (including myself for a while) don't have a mic or can't use one.

Here are a few tips and tricks that will make your ship run like a well-oiled, hole-making machine.
